Smart Rotations
A priority-based strategy system that adapts to your form, resources, target state, and group composition in real time — not a fixed macro.
Nine classes. One intelligence.
Every class is fully tamed — complete rotation logic, configurable per spec. Choose your creature.
Cat, Bear, Moonkin, Tree — powershifting and form-aware to the claw.
Shot weaving, clip tracking, and a pet that knows when to strike.
Fire, Frost, Arcane — burn phases and scorch debuffs, conserved on cue.
Seal twisting, off-GCD Judgements, and healing that reads the party.
Shadow, Smite, Holy, Discipline — DoTs woven with shielded prevention.
Combo points, poisons, stealth openers, and energy pooled to the edge.
Totem twisting, shock rotations, and smart party healing on tap.
DoTs, curses, Life Tap, and a demon kept on a short leash.
Stance-aware rage, Heroic Strike queuing, and Sunder kept stacked.
A priority-based strategy system that adapts to your form, resources, target state, and group composition in real time — not a fixed macro.
Respects your current form in combat — no unwanted shifting. A suggestion icon appears only when a form change would actually help.
Energy pooling, rage gating, mana-conservation tiers, and powershift optimization with Wolfshead detection. It spends when it counts.
Healthstones, healing and mana potions, and Dark Runes fire at configurable thresholds — form-aware and reagent-safe.
The context object is rebuilt every frame — player state, target, positioning, settings — and the highest-priority action lights up. Recovery, cooldowns, and self-buffs run on a middleware layer beneath your rotation.
A live readout of the engine choosing your next action.
Built on the GGL Action framework. A middleware layer handles recovery, cooldowns, self-buffs, and dispels across every spec; playstyle strategies execute in priority order; and one schema generates the settings UI, backing store, and cached runtime access.